

In your The Sims 3\GameData\Shared \Packages\FullBuild0.package file, find and extract the appropriate meshes, such as amFace_lod0_2 GEOM. Milkshape with Wes Howe’s GEOM importer/exporter.A modelling software of some form (Blender, Rhino, 3dsMax, etc.).This second type of slider is very useful for smaller, more subtle changes. Bone-based sliders alter the ‘skeleton’ in your sims, while GEOM-based sliders alter the visible mesh itself. To clarify- there are two types of sliders in The Sims 3- Bone-based and GEOM (Geometry)-based.

This was an amazingly simple tutorial and I was able to make a slider in an hour or two! This below is the same tutorial but in word form- I would still suggest watching the video first. The ID numbers for scalp (120,000) and face (38) are too far apart for the program to handle, but as any numbers between those are taken by clothing or other meshes this cannot be helped! If you wish to do this you will need to make 2 sliders (one with the face, one with the scalp) and in game just set them to the same value.

T he issue I encounter at the end is due to me trying to make a slider that affects both face and scalp.

A slider that changes the height of a Sim in CAS.įour different height body presets (Short, Medium Short, Medium Tall, & Tall) are also available in the Bodies section in case you don’t want to manually adjust height.
